48 hours of grunt work. 48 hours of pain... 48 hours of knots in our necks but 48 hours of massive gain... Look it rhymes.
I think I'm too tired to be coherent now, but here's an attempt anyway. We barely finished our MolyJam entry Good Boy! - a game about training your dog through positive or negative reinforcement.
We ended up cutting a lot of content in order to make the deadline, so positive reinforcement is not terribly useful (if at all.) and lots of other stuff is poorly executed. Bugs are plenty, and the game probably gets stale after a few loops.
That's all OK with us though, we're mostly happy we managed to create something in 48 hours. For developers without any finished games it certainly feels like a great feat.
Give the game a go and make sure to let us know what you think.