On failure and persistence

Over the past 7 years I worked on at least 12 games spread across many different genres (from first person adventures to shmups, platformers and racing games), none of which saw the light of day (not counting various jam entries). I would love to say they suffered from being too ambitious, and while some certainly…

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A few words of introduction

For the past few days I’ve been observing my partner play Ocarina of Time on my old dusty N64. After a few short-lived pokes at Aquaria, Portal, Fallout and Minecraft’s adventure mode, this is pretty much his first serious game. He’s not much of a gamer you see, unless you count the fine art of…

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