The X effect, self discipline and habit control

Forming new, helpful habits seems really, really, really fucking hard. Ditching the old, pointless or destructive habits, while trying to form new ones, seems even more daunting. All that sweet, sweet comfort is on the line and naturally, we want to protect it. Most of our pointless and destructive habits grew out of a need…

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Just one more day…

When everything is shifting, changing all the time, it’s easy to get lost in the commotion, that’s sort of the reason why this blog hasn’t been updated much. But more on that soon. Bunny to the Moon is launching tomorrow, so here’s a pretty trailer:…

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On comfort, and how passion makes you willing to bleed

If you saw Indie Game the movie (if you haven’t and you’re serious about game development, it’s a valuable investment of a few hours of your life, despite some of its flaws and how quickly it has aged)… Anyway, if you saw the movie, you saw how passion for what you’re doing makes you bleed…

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Unity development for android, what we learned

Mistakes were made. None of them catastrophic, but each of them cost us time and sometimes nerves from not understanding why. It has been a trial and error learning game and each mistake was a lesson we don’t care to repeat in the future. Here’s a closer look into mistakes that gave us headaches while…

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All that “Are games art” nonsense

I used to get bothered by people dismissing art games, or even dismissing games as a medium being capable of artistic expression. It made me sad, that someone like the late Rogert Ebert, who should have been so deeply transformed by art throughout his life (more than many); could hold such an ignorant view of…

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On failure and persistence

Over the past 7 years I worked on at least 12 games spread across many different genres (from first person adventures to shmups, platformers and racing games), none of which saw the light of day (not counting various jam entries). I would love to say they suffered from being too ambitious, and while some certainly…

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Bunny wants to go to the Moon

Inspired by heaps of casual mobile games we decided to test the waters and try our skills with mobile development. Seeing how Flappy Bird produced a million of clones that attempt to be just like it, we wanted to go a different route and derive a game from its gameplay mechanics that’s quite different from…

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