This was my first time participating in Ludum Dare, and only my second time in finishing a game (if that piss poor excuse for a game from molyjam counts).
I loved every second of the experience, it was extremely rewarding and it continues to be so even now in the rating phase. Ludum Dare is well organized, and unlike Molyjam focuses a great deal on enforcing feedback - something all developers crave for. So I can say this was just a first of many to come.
I worked with Ivan G. Juricic again and we created a short puzzle platformer StepOut. What follows is some insight into our process and how we used our time.