Cloudfall, what is it?

As I mentioned in the last Bunny to The Moon release update, I’ve been fast at work on a different game, this time joining forces with @Igor from Vatigo. (He’s an all around cool guy, so tweet him a nod!) The game we’re working on is Cloudfall.  It is a relaxing puzzle adventure in which…

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Bunny release update: by the end of July 2014.

Bunny to the Moon is being delayed again, there were some lag issues on some devices that we’re working on removing, or at least minimizing. Add to that my working with Vatigo on another small game for the currently running Indie Game Maker contest, and Gabriel preparing for his upcoming, month long journey out of…

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All that “Are games art” nonsense

I used to get bothered, a lot, by a vocal group of people dismissing art games, or even dismissing games as a medium being capable of artistic expression. It made me sad, that someone like the late Rogert Ebert, who should have been so deeply touched by art throughout his life (more than many); could…

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On failure and persistence

With Bunny to the Moon release date drawing near (less than 10 days to go), and trying to keep up with the self-imposed deadline; I often reminisce about all the projects that tried to become something but never were. Over the past 7 years I worked on at least 12 games spread across many different…

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Bunny to the Moon

Inspired by heaps of casual mobile games we decided to test the waters and try our skills with mobile development. Seeing how Flappy Bird produced a million of clones that attempt to be just like it, we wanted to go a different route and derive a game from its gameplay mechanics that’s quite different from…

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